Render Token is likely get listed on Coinbase. Should you invest in this? Trading and running a train on noobs is fine but position-trading, long-term investing will get you rekt and this is coming from a person who knows a thing or two about rendering, visual FX, game-technology, leveldesign game-asset-creation, economics, trading, and art but keep in mind… Writing isn’t my thing. Never had to ”write” in my previous jobs.
Utility Price vs Value.
RNDR is a token that represents the cost of a service. (utility token) The goal of RNDR is to save cost on rendering. If it cost $5 to render out a 3 minute animation – 60 FPS – 4k. I expect RNDR to render the same animation for less than $5, otherwise you’re just wasting your time and money. The goal of RNDR token is to save on electricity-cost and time.
Demand for RNDR will come from uninformed retail
”investors” greater-fools…. hurdurr coonbase moon!
Demand should come from small-indie studios, archviz studios, motion-picture studios, etc etc… this is not going to happen when you have dumb money propping up the prices.
RNDR will become too expensive for any genuine usage-case. Longterm investing or position trading utility tokens is generally a recipe for financial suicide. Your financial demise is absolutely guaranteed by the Law Of Diminishing Marginal Utility
If you want sustainable growth you need businesses that actually consume the tokenized services and build a genuine foundation for growth.
I wouldn’t bet a single penny on outdated distributed GPU rendering tech. Because precomputation (rendering) is becoming outdated.
Let’s get into the tech and why rendering – (precomputation) is becoming redundant in the visual FX for TV and Movies. It’s basicly a battle between ”realtime” vs ”Precomputation” and Real-time-Graphics powered by Game-Engine Technology is already the new standard for architectural visualization, virtual stages, cinematics.
Unreal 5 – (techical aimed at tech-artists)
For those who haven’t been living under a rock. Meet Unreal 5 and Nanite virtualized geometry. Read the line that states : No need to bake details to normal maps. (baking = renderbaking as in Precomputation) Massive Time-Saver compared to tradional workflows, cost of production and time reduced by at least 50%. Yes at least 50%. No low-poly-renderable meshes, no high-detail-source meshes, no LOD’s, no baking, no normal-tangency issues, no seam issues.
Here comes the kicker that will make precomputation for visual FX obsolete in the near future. Unreal 5 is making headline news with Fully Dynamic Global Illumination, what you see is what you get with zero loss in quality, no precalculation necessary, everything is lit in real-time. In previous engines, lights and shadows had to be pre-calculated and captured on texture called a lightmap. Without getting into the technicals… this process was very tedious and time-consuming and required many iterations to get it right.
”Lumen erases the need to wait for lightmap bakes to finished and to author light map UV’s” Ask any level-designer about the horrors of light-baking, lightmap UV seams, Lightmap iteration. It’s a thing of the past. Load in the meshes in the engine, setup the parameters , set up the lights, tweak the settings, done.
This ground breaking technology will make ”pre-computation” aka rendering obsolete for TV-shows, Movies. Watch the 2019 siggraph presentation and tell me that I am wrong
95% of the Utility tokens will fail.
Most of the people in crypto don’t really know what they are investing in. For example, they don’t know that Bitcoin, Monero, LiteCoin = money and they are trying to compare it with for example a Remittance Token like XRP. Ethereum is a blockchain as a service token, not money. 3 different projects with 3 different objectives. Anyway enough writing. Stay away from Crypto if you don’t understand the technology.
If you want to invest in relatively easy to understand utility tokens, look for decentralized storage. The demand for decentralized storage will grow exponentially as data (scale, size) is exponentially increasing. Don’t listen to me, listen to Michael Burry from the ”Big-short” find out what he has to say on ”storage” Hint : Look for censorship-resistant, permanent, immutable, fully distributed file storage projects. Here is a another hint. ”Blockweave”